Install the Motion Developer software on Your PC

If you have not already installed Motion Developer on your PC, please do so at this time (see Chapter 6):

Close all Windows applications.

Insert the Motion Developer CD into your PC drive.

The CD has an autorun feature and should start automatically. If it does not then on the Windows task bar click Start/Run. Type D:\Setup (“D” should be replaced with the appropriate letter for your CD-ROM drive).

Connect Serial Communication Cable (IC800SKCS030)

Connect the end labeled “S2K” (9 pin female D-Shell connector) to the Serial port on the front of the S2K controller. Tighten the screws to fasten the connector.

Connect the end labeled “RS232 Port” (9 pin female D-Shell connector) to the RS-232 serial communication port on your computer. Tighten the screws to fasten the connector.

Run Motion Developer

From the Start menu, select Programs/CIMPLICITY Machine Edition/CIMPLICITY Machine Edition. The software will open to the Motion Developer home page in the InfoViewer window and the Manager tab in the Navigator window. (See the online help for details on using Motion Developer.)

Establish Communication

Create a new project in the Manager tab in Motion Developer. This will add a new Target (S2K controller) called Target1 to the Projects tab, which will now be showing in the Navigator window.

From the Motion Developer toolbar click on the Terminal Window button

Press the key. If the controller is communicating the terminal window should respond with the following prompt:

*GE Fanuc S2K Series

Network Address – 0

If you do not see this prompt then refer to Chapter 6 for instructions on using the Motion Expert or Communication wizards to configure the controller for proper communication.

Using the Motion Developer Terminal Window

The terminal window in Motion Developer allows you to communicate directly with your S2K in an immediate execution mode over its serial port.

Note:Changes made to registers, programs or motion blocks using the terminal window are NOT saved to your Motion Developer project or to non-volatile (Flash) memory. The terminal window communicates directly with the controllers working memory (volatile SRAM). To save these changes to your project you can manually change the appropriate values in your project using the script editors or import the controller’s memory contents into your project target. This import will overwrite ALL existing configuration, programs and motion blocks for that target controller.

Here are a few tips for talking to your controller:

Motion controllers accept new commands and registers on a line-by-line basis. After you load a register or enter a command, press the key on your computer keyboard.

The motion controller will tell you if it accepts the command or register with one of the following response in the terminal window:

Input Accepted: An asterisk “*” followed by no response or by a requested answer means that your last entry was okay and the controller is waiting for the next entry.

Input Not Accepted: A question mark “?” followed by a message (e.g. INVALID COMMAND. Additional messages are contained in Chapter 7.

Registers are loaded using the assignment command “=”. For example, to load a velocity value of 100 axis units per second into an S2K, you would enter MVL=100 .

You can interrogate the S2K to find the contents of registers using either the Q or ? command. For example, to learn the value of the velocity register, type MVLQ or MVL? . These are equivalent statements. The controller will return the contents of the velocity register on the next line of the terminal window (e.g. *100).

You can ask the controller its status by interrogating the status and fault registers. A complete listing of the status registers is shown in Chapter 7 – Diagnostics. For now, you can try this by typing SRS? to query the system status register.

To preserve changes when controller power is cycled you must save the SRAM memory to non-volatile Flash memory using the SAVE command in the terminal window or the “Save to Flash” button on the Controller Functions wizard.

Configure the System

Chapter 6 details the installation of the Motion Developer software to configure the S2K series controllers. Once installed, the Motion Expert wizard will guide you through the configuration of your controller. Please refer to the online help for additional details on configuration and programming.
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